I really enjoyed the game, but it could have been faster on the enemy's turn. I missed the game's progression; starting with 3v3 and evolving from there was a lack of focus.
I also couldn't understand the HUD; it had many unnecessary elements. They could have focused on what was important, like the PvP memory game!
Even so, it's a good game and has a future. I'd like to see it on Steam someday!
Thank you very much for playing and for the feedback! I’m really glad you enjoyed the game.
The enemy turn speed depends on the selected enemy level. On lower levels, the enemy plays slower and makes less optimal decisions. Also, a slower enemy memory turn can actually help the player, because your unit cooldowns keep ticking during his turn, giving you more time to prepare new spawns. But I understand that it can still feel too slow, so I will probably tune this more in future updates.
I also agree that the game shows too many systems at the start. I already added Auto Spawn in the latest update to help players focus more on the memory board, but my bigger plan is to add a simple campaign/tutorial mode where mechanics unlock gradually and players can learn everything step by step.
I’m also planning multiplayer, more heroes, more units, factions, and more modes in the future.
Thanks again for the kind words. I’m very happy that you see potential in the game!
← Return to game
Comments
Log in with itch.io to leave a comment.
I really enjoyed the game, but it could have been faster on the enemy's turn. I missed the game's progression; starting with 3v3 and evolving from there was a lack of focus.
I also couldn't understand the HUD; it had many unnecessary elements. They could have focused on what was important, like the PvP memory game! Even so, it's a good game and has a future. I'd like to see it on Steam someday!
Thank you very much for playing and for the feedback! I’m really glad you enjoyed the game.
The enemy turn speed depends on the selected enemy level. On lower levels, the enemy plays slower and makes less optimal decisions. Also, a slower enemy memory turn can actually help the player, because your unit cooldowns keep ticking during his turn, giving you more time to prepare new spawns. But I understand that it can still feel too slow, so I will probably tune this more in future updates.
I also agree that the game shows too many systems at the start. I already added Auto Spawn in the latest update to help players focus more on the memory board, but my bigger plan is to add a simple campaign/tutorial mode where mechanics unlock gradually and players can learn everything step by step.
I’m also planning multiplayer, more heroes, more units, factions, and more modes in the future.
Thanks again for the kind words. I’m very happy that you see potential in the game!
Lovely <3
Thank you. I am planing to use your Black knight asset for another Hero character :)
That will be awesome. :D